Tag Archives: World of Warcraft

0

PAX West, Day Two: Heroes and Villains and Bunnies, Oh My!

by

We’re wisely pacing ourselves this year and focusing on a few things instead of trying to do ALL THE THINGS. We hope to continue this trend through the evening and be in good shape again tomorrow (#HangoversofPAXPast.) At any rate here’s what caught our attention today.

  • We sat in on an Acquisitions Incorporated Intern Program orientation session, and were mighty impressed with the efficiency and deadly humor on display. Two AcqInc Career Counselors laid down the law, instructing new D&D players on the basics of gameplay with delightful snark and an amazing video straight from the Ninth Circle of Human Resources. With slogans like “Do Don’t Die” and “Sometimes teamwork means not being on the same team” (that last one ad-libbed by a deft Career Counselor), the interns were well prepped to head out and collect treasure.
  • Mary attended the World of Warcraft: Legion panel, which she’ll write about at greater length later. The mood was jovial, and both the fans and devs had a great time discussing the new content. The biggest news was the announcement of the Legion Companion App, available for iOS and Android. Launching this coming Tuesday, September 6, the app will allow players to complete certain tasks and quests from their phone when they can’t be in Azeroth. This has been a much-requested feature and the room erupted in whoops and applause followed by a lone shout of “THANK YOU!!!!” Check out the trailer below:
  • We passed a group of women in costume, each one a mash-up of a Playboy bunny and a superhero. Mary had some complicated feelings about the costumes: “I had heard that’s a thing and thought it couldn’t possibly be a thing. It’s not that I’m against sexy cosplay at all (my love of nerd burlesque is well-documented) and I absolutely believe everyone should wear whatever makes them happy. But I find it problematic to use such a blatant symbol of the male gaze since it seems to play right into the idea that girls aren’t fans, they’re just dressing up for male attention. It would be great if they were commenting on that terrible trope, but that didn’t seem to be the case.” Feel free to mansplain to Mary in the comments why she’s wrong. (Rob and Paul are pretty sure she’s right.)
  • We demoed a prototype of the Penny Arcade–Lone Shark Games collaboration Thornwatch today—with Paul running the demo!—and had a great time. The last time that we playtested this game was literally in a garage three years ago, and while it was already fun then, it’s really matured into a solid little gem. It’s part board game, part card game, part graphic novel. Play is quick and the learning curve is gentle as you master the deck of one of five members of the Thornwatch, but even crunchier gamers will appreciate the elegant ideas in play here—especially a “momentum” system that melds damage and initiative into a satisfying and constantly shifting back-and-forth. (Fellow fans of PA will of course swoon over the source material.) We exhort you to try the game either at Lone Shark’s sixth-floor booth or (even better) in the Thornwatch freeplay area on the third floor of Olive 8. The Kickstarter has already more than doubled its goal.IMG_9675
  • We made some Xbox One custom controllers the hard way back in the day with non-OEM parts, YouTube videos, and some sharp little arcane plastic tools. This is oh so much cooler.  And yee, look at the Swatch one! Plus, with your gamertag. So ordering.IMG_9653IMG_9657
  • Indie games can take a long and winding road to release, and it’s heartening to see Night in the Woods so close to coming out (“this fall!”) on the PS4 (and PC/Mac/Linux) after its successful Kickstarter way back in 2013. Described at one point as “like Gone Home, in third-person, with talking animals,” Night in the Woods has a kids-book style but with a smart, intricate melancholy to it. You play as a wayward college dropout Mae (yes, a cat), back in her hometown and slowly discovering that something weird is up. Most of the exploration comes through dialogue, and the town is full of well-realized characters (apparently over 60 of them), and your choices affect the path that you take through an 8 to 10 hour story. What a nice weird break amidst the giant Sony presence.
  • We took a look at a few of the PAX 10, and were as impressed as usual. Blockships was a sweet little shmup that is strongly reminiscent of Galaxy Trucker. You start as the core of a starship and then race to collect new components to add to your ship while other folks are doing the same and trying to kill you. They keep it simple with just gun, engine, and power components, but there’s an interesting richness to it because each hit knocks off components that anyone can grab. It’s 10% off on Steam now through 9/9.
  • Splitter Critters, also in the PAX 10, looked a little intimidating until we learned that we were watching a very advanced level. It’s a lovely puzzle game with a unique mechanic—players swipe to split the level and then can shift the pieces to create new configurations. It’s easier to show than describe, so check out the trailer below. We’re psyched that this has been Greenlit on Steam.

(This post has been edited.)

0

My Favorite Part of the World of Warcraft: Legion Pre-Patch

by

InterfaceThe World of Warcraft: Legion pre-patch came out just over a week ago and the thing I’ve spent the most time doing is playing with the new transmogrification interface. For the uninitiated, WoW allows you to re-skin your armor with the appearance of other items you’ve obtained.

I’m not the only one obsessively playing dress-up… the first few days after the patch the transmog NPCs in every city were mobbed with players. It looked like a Black Friday sale at Wal-Mart. I’ve already built nine outfits for Lucythia, my main character, and at least two for most other characters I have. Which is a lot.

Previous to this patch any item that you might want to use for transmogrification had to be stored in your inventory (in your bags, bank, or Void Storage), which meant that those of us who love to transmog could quickly run out of space. With the new interface every item you’ve ever received as a quest reward or as a drop is now available account-wide in a nice searchable interface, so you can sell all the armor that’s been cluttering up your storage. The interface shows you how your character will look in each item, and you can choose to hide your helmet, shoulders, and/or cloak. It also allows you to save outfits—and name them—so you can easily switch between appearances (for a modest sum of gold, of course).

Below is a gallery of a few of the looks I’ve put together… since each wardrobe change costs a little over 300 gold for me, I’ve just included the dressing room images here, except for the outfit each character is currently wearing. Enjoy!

Continue reading →

0

Episode 65 – Warcraft: The Beginning

by

No orcs allowed in the Uncanny Valley
No orcs allowed in the Uncanny Valley

Should you see that World of Warcraft movie? Listen and find out. Since Paul and Rob are so woefully ignorant when it comes to all things WoW, we invited two smarties from Mary’s guild, Kraken Skulls, to help enlighten us. Big thanks to Jeremy and Mike for taking the time to join us!

ERRATA
Even the Lore Dorks miss now and then. When we were talking about one of the towns that was destroyed in the film, we said “Redridge” when we meant “Lakeshire.” The town of Lakeshire is located in the province of Redridge. We sincerely regret the error.

UPDATE: Apparently Warcraft did NOT make enough money in China to guarantee a sequel, so the future of the franchise is uncertain.

RELATED UPDATE: Mike sent this Wired article about why Warcraft did so well in China.
Tl;dr: China’s State content regulatory entity only allows 35 foreign films to open in the country each year, and the Chinese conglomerate Dalian Wanda owns Legendary Entertainment, which made the movie. It goes even further to look at how Legendary funded the making of the movie by selling equity to Chinese entities, including the China Film Group, which is apparently a part of the Chinese government.

ALSO: Blizzard is finally doing something about the toxic community in WoW, they’re instituting a silencing system for repeat offenders.

LINKS

TRAILER

0

Guys Are Bad At Pretending To Be Girls

by

I find the sociology and psychology of what kinds of characters people choose to play in RPG video games endlessly fascinating: do you prefer to do ranged damage or melee? Play male or female? Be attractive or ugly? Play as you are or how you wish you were? I want to read all the studies on all these things! So I found this to be very interesting:

Continue reading →