Tag Archives: Thornwatch

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Pax Day 4: No, YOU Calm Down

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And so we say goodbye to another PAX. We can’t wait to see how much more VR will be at the next one, and how that will drive non-VR content. For now, we’re going to rest our strained muscles and settle into waiting for all the fun stuff  to come out IRL. Here’s what we saw today:

  • We wanted to like Don’t Starve more than we actually did, but Klei’s new game looks like it’ll keep us happy. It’s called Oxygen Not Included, and it’s a space colony sim that feels like Fallout Shelter with legs. There’s a lot more to do, the art looks just as sweet as Don’t Starve, and the interface seems to have learned a lot from other sims.
  • We liked watching Objects in Space, a “modempunk” stealth space trading game, but were too intimidated to give it a shot ourselves. It’s built by an Australian brother and sister team (he designs, she codes), and it came to PAX with an insane Arduino controller set that looked delightfully scrungy. The garage/DIY aesthetic is lovely,and the gameplay revolves around stealth combat avoidance, with occasional battles using remote sensors. Madness, but seemingly good madness.
  • OMG YOU GUYS. [Mary here.] OMG FALLOUT VR. I honestly don’t think I’ve ever played a demo that I loved as much as this. Paul and I waited two hours in line for an eight minute demo and it was worth EVERY SECOND. We’re easy marks since we’re such huge Fallout fans, but I’ll be as objective as I can be. At E3, Bethesda announced that Fallout 4 will be available in 2017 on the HTC Vive, which is the device we used. The demo takes place at the Red Rocket truck stop. When you phase in, your good buddy Dogmeat is there and I can’t tell you how great it was to see him there. You have a Pip-Boy on your left wrist and a pistol in your right hand. You are able to cycle through the Pip-Boy modes with the Vive controller. It’s relatively intuitive, and I imagine with more time it becomes second-nature. You can then pick up a laser rifle, a shotgun, and a Fat Man from a table and cycle through them with your right controller. That’s when the action begins. The first wave is a few raiders, pretty easy to take down. Sadly they shot the Fat Man off the table before I had a chance to grab it (I might have been distracted by the fact I was IN the Commonwealth) and it glitched and disappeared so I stuck with my pistol and shotgun. (Paul used the Fat Man on everything and made short work of it all.) The next wave is feral ghouls… I screamed SO LOUD. It’s one thing when they’re hurling themselves toward you in 2D, but in a virtual environment it’s absolutely frightening. I got a little disoriented making sure I’d taken them all down and the next thing I knew, a Deathclaw had come up behind me… If the feral ghouls were frightening, the Deathclaw was pants-shittingly terrifying. I finally killed him and spent a few minutes exploring, which was just wonderful… Being fully transported into a world I love so much was entirely satisfying. Pretty much anything you can interact with in the game is also available to interact with in the VR version, including the crafting table, though the demo didn’t have crafting as an option. VATS wasn’t available in the demo either, but presumably it will be in a full version of the game. The only downside for me was not enough time to learn the interface, a problem that will certainly be solved with time on my side. Others have noted that this is more a proof-of-concept tech demo than a game, but if you’re familiar with Fallout it’s impossible not to see the potential. Also, you guys, feral ghouls and Deathclaws in your face! [/Mary]

    Paul checking out the wasteland of the Commonwealth. That's just wall art in the background, they asked that we not share images of the content.
    Paul checking out the wasteland of the Commonwealth. That’s just wall art in the background, they asked that we not share images of the content.
  • The extremely charming roguelike Rogue Wizards drew us in with its vivid graphics and fun interface, but we swooned when we read this on their site: “A narrative with a core message of gender and class equality.” Awwwww! It’s out shortly on Steam.
  • If you, like us, missed out on the PAX screening of the live-action Lookouts short film due to the injustice of our universe’s temporal laws, you’ll be glad to find out you can watch it online. Please, though, try to watch in on a big screen if at all possible. (Speaking of the Lookouts, read about Thornwatch in Saturday’s post and get in on the Thornwatch Kickstarter while the getting is good. It has now tripled its goal, if you’re keeping track!)
  • Let Them Come is a soon-to-be-out mobile and PC game that essentially lets you relive the sentry gun scene from Aliens—but with you on the trigger, prosecuting an endless stream of alien extermination in the strobing light and staccato sound of your trusty mounted space gun. This was one of those games that sucked us in at first with a fun idea and art, and then we were kind of surprised (given the game’s limited scope) to still be playing it 20 minutes later. That addictiveness bodes well for mobile! You fight enemies in waves, with new and more tactically interesting aliens (and bosses) getting thrown into the mix.When you inevitably succumb to the onslaught and get overrun, you get a chance to buy active and passive upgrades to improve your odds next time around. A fun touch: you get to the upgrade screen by clicking on your “BoomBox,” which is sitting behind you blasting out tunes appropriate to the task at hand. You also collect “mixtapes” and choose your soundtrack. Fun! A bonus: Let Them Come is published by Versus Evil, which also publishes two other games we love, Guild of Dungeoneering and Banner Saga 2.
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  • Elder Scrolls: Legends entered beta at the beginning of August and there was a pretty huge booth dedicated to it at PAX. Joining the ranks of Hearthstone and Magic Duels, Legends is an online deck-building game featuring familiar characters from the Elder Scrolls universe. [Editor’s note: Yeah that’s great… Did I mention how awesome Fallout VR is?! I mean, I love Elder Scrolls, but can I fight an enormous virtual dragon?! You guys. Seriously. Fallout VR.] When Legends launches, it will be available on iOS and Windows.

    Elder Scrolls: Legends booth at PAX
    Elder Scrolls: Legends booth at PAX… there was about a 90 minute line to play.
  • How can there still be undiscovered arcade ideas that are this elegant and fun? Inversus is in this year’s PAX 10 and it’s like frantic high-speed murder Othello. The trailer below can modem a description of it into your brain faster than we can describe it:
  • We can’t wait to explore Moon Hunters more. We first saw this helping judge the PAX 10 and it accomplished the unlikely feat of mixing a meditative mood involving world-building with sprinting Robotron-style arcade combat. Read some of the impassioned reviews on Steam if you need convincing, it’s designed for 1–2 hour playthroughs with 1–4 players coop, where you relive the same fateful few days building your individual reputation and legacy. (How can you not love this from the developers: “Moon Hunters could be described as a mythology generator.”)

Check out our long-ago PAX coverage right here.

[Editor’s note: Did I mention how much I love Fallout VR?]

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PAX West, Day Two: Heroes and Villains and Bunnies, Oh My!

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We’re wisely pacing ourselves this year and focusing on a few things instead of trying to do ALL THE THINGS. We hope to continue this trend through the evening and be in good shape again tomorrow (#HangoversofPAXPast.) At any rate here’s what caught our attention today.

  • We sat in on an Acquisitions Incorporated Intern Program orientation session, and were mighty impressed with the efficiency and deadly humor on display. Two AcqInc Career Counselors laid down the law, instructing new D&D players on the basics of gameplay with delightful snark and an amazing video straight from the Ninth Circle of Human Resources. With slogans like “Do Don’t Die” and “Sometimes teamwork means not being on the same team” (that last one ad-libbed by a deft Career Counselor), the interns were well prepped to head out and collect treasure.
  • Mary attended the World of Warcraft: Legion panel, which she’ll write about at greater length later. The mood was jovial, and both the fans and devs had a great time discussing the new content. The biggest news was the announcement of the Legion Companion App, available for iOS and Android. Launching this coming Tuesday, September 6, the app will allow players to complete certain tasks and quests from their phone when they can’t be in Azeroth. This has been a much-requested feature and the room erupted in whoops and applause followed by a lone shout of “THANK YOU!!!!” Check out the trailer below:
  • We passed a group of women in costume, each one a mash-up of a Playboy bunny and a superhero. Mary had some complicated feelings about the costumes: “I had heard that’s a thing and thought it couldn’t possibly be a thing. It’s not that I’m against sexy cosplay at all (my love of nerd burlesque is well-documented) and I absolutely believe everyone should wear whatever makes them happy. But I find it problematic to use such a blatant symbol of the male gaze since it seems to play right into the idea that girls aren’t fans, they’re just dressing up for male attention. It would be great if they were commenting on that terrible trope, but that didn’t seem to be the case.” Feel free to mansplain to Mary in the comments why she’s wrong. (Rob and Paul are pretty sure she’s right.)
  • We demoed a prototype of the Penny Arcade–Lone Shark Games collaboration Thornwatch today—with Paul running the demo!—and had a great time. The last time that we playtested this game was literally in a garage three years ago, and while it was already fun then, it’s really matured into a solid little gem. It’s part board game, part card game, part graphic novel. Play is quick and the learning curve is gentle as you master the deck of one of five members of the Thornwatch, but even crunchier gamers will appreciate the elegant ideas in play here—especially a “momentum” system that melds damage and initiative into a satisfying and constantly shifting back-and-forth. (Fellow fans of PA will of course swoon over the source material.) We exhort you to try the game either at Lone Shark’s sixth-floor booth or (even better) in the Thornwatch freeplay area on the third floor of Olive 8. The Kickstarter has already more than doubled its goal.IMG_9675
  • We made some Xbox One custom controllers the hard way back in the day with non-OEM parts, YouTube videos, and some sharp little arcane plastic tools. This is oh so much cooler.  And yee, look at the Swatch one! Plus, with your gamertag. So ordering.IMG_9653IMG_9657
  • Indie games can take a long and winding road to release, and it’s heartening to see Night in the Woods so close to coming out (“this fall!”) on the PS4 (and PC/Mac/Linux) after its successful Kickstarter way back in 2013. Described at one point as “like Gone Home, in third-person, with talking animals,” Night in the Woods has a kids-book style but with a smart, intricate melancholy to it. You play as a wayward college dropout Mae (yes, a cat), back in her hometown and slowly discovering that something weird is up. Most of the exploration comes through dialogue, and the town is full of well-realized characters (apparently over 60 of them), and your choices affect the path that you take through an 8 to 10 hour story. What a nice weird break amidst the giant Sony presence.
  • We took a look at a few of the PAX 10, and were as impressed as usual. Blockships was a sweet little shmup that is strongly reminiscent of Galaxy Trucker. You start as the core of a starship and then race to collect new components to add to your ship while other folks are doing the same and trying to kill you. They keep it simple with just gun, engine, and power components, but there’s an interesting richness to it because each hit knocks off components that anyone can grab. It’s 10% off on Steam now through 9/9.
  • Splitter Critters, also in the PAX 10, looked a little intimidating until we learned that we were watching a very advanced level. It’s a lovely puzzle game with a unique mechanic—players swipe to split the level and then can shift the pieces to create new configurations. It’s easier to show than describe, so check out the trailer below. We’re psyched that this has been Greenlit on Steam.

(This post has been edited.)