Tag Archives: TableTop


7 Wonders / Castle Panic: Wizard’s Tower – Episode 38


7 Wonders and Castle Panic
Build it up and tear it down.

We eased up on the nerd a little this week and talked about a pair of tabletop games that can be fun for your less nerdy friends or kids. Paul and Rob adore 7 Wonders and its clever drafting mechanics, and then Paul goobs out over the expansion to Castle Panic called Wizard’s Tower–and even convinces Rob to give it a try despite his reservations about the base game.


If you really want to plumb the depths of the 7 Wonders Nerdhole, check out this 25K-word (no typo there) dissertation on strategy over on BoardGameGeek.


This Giant Has Two Heads


Mary and I played our first Magic tournament over the weekend–a Magic Origins prerelease hosted by Green Lake Games and using the beloved Two-Headed Giant format. Team play is terrific for less confident or socially anxious players, which nails the Nerdhole house style*. We had a great time–too great to remember to take pics, sadly.

It was, as Mary feared, pretty lopsided on the sausage end of the spectrum, but all our opponents were perfectly reasonable, charming, and friendly. Take that, stereotypes! Mary’s deck went all-in on elves with a bunch of neato-scary black and green, while I slapped together a blue and white deck that I hoped could last long enough to throw down some flying bruisers in the endgame. We…didn’t do so well. We did win one of our four games, but that wasn’t enough to score a prize. It was enough to bolster our confidence, though, and I reckon we’ll likely be playing more of these in the future. Go Team Nerdhole!

Big thanks to Friends of the Hole Brian, who organized our outing and provided much-needed moral support, and Mike, who offered cunning strategic advice. They rocked two victories–but were gracious enough not to remind us that they had basically played the same decks as us while they opened their prize boosters.

* Paul may actually be a smooth criminal on the tourney floor, for all I know. Time will tell.


Episode 32 – That Sounds Like an App!


Alienware Steam Machine
Alienware Steam Machine

We’re back! We fell down the SummerHole for a few weeks, but we’re recording again and should be back in the groove for a good long time. This week we gab about three fun-sized topics:

  • Steam Machines: Valve announced for-real hardware available for purchase this fall. This is big news for PC gaming, and may have a long-term influence on console gaming as well.
  • Castle Panic: Paul and Rob have enjoyed this cooperative tower defense board game, and you might, too!
  • SimCity BuildIt: The SimCity franchise goes free-to-play with this iOS/Android app. Mary built her city on rock and roll.

Party Game Night at Raygun Lounge: Recap


Last Friday night’s inaugural Party Game Night at Raygun Lounge was a delight. Paul is suffering from mummy rot, but he still managed to drag his non-infectious carcass up the hill to hang out for a bit. Mary and I helped an enthusiastic high school kid named Braden with his AP Econ project, which is a lovely steampunk-ish card game called Top Hats & Monocles. It’s in the early stages still, but he’s got some neat mechanics and an interestingly dark take on the global economy. E.g.: Cards like “Underpaid workers,” which boost profits magnificently while making the players feel funny inside. A+, kid.

And then we closed out the night with a raucous, if not exactly bawdy, game of Slash with surprise celebrity guest Jonathan Tweet. I would have taken pictures, but I was afraid Paul’s image wouldn’t show up on my camera.