Tag Archives: MTG

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PAX West 2016 Day One: We have to call it “PAX West” now.

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We’re back at PAX, which has finally succumbed to the reality of large, successful organizations and renamed itself “PAX West.” We’re super-psyched for the success of our favorite nerd show, but it was nice to experience Northwest privilege while it lasted. PAX Prime is dead, long live PAX West!

Other than that, the vibe and essence of the con haven’t changed, as far as we can tell. Everyone is still super-friendly, the scene feels super-inclusive, and the focus on fans and players is clear as day. They’ve put together something special for sure, and we’re grateful for all they do.

  • We swept through the Indie Megabooth, scouting it out for more focused time during the rest of the show. One very noticeable difference was the massive number of VR games available. This was also true of the main show floor, but it was fascinating to see that tech get adopted so quickly by small, scrappy devs. Rob tends to experience IRL nausea when he’s set up with VR, but Paul and Mary welcome the new hotness.
  • We may have more to say about this later, but we wanted to give a quick shout out to Open Sorcery, which is on display at the Indie Megabooth. It’s a text adventure that incorporates modern elements to damp down frustration (it’s based on Twine, which is a big help) (can we just take a moment to reflect on how great Twine is? Like really?). You are a magical being that is also a firewall protecting community sites from intrusion, which should send some of you straight into the Smile Zone. Maybe its premise is a little hard to explain, but it’s well worth a look—check it out free online. It’s also on iOS and Android if that works better for you.
  • Mary wandered into the Bethesda booth and was immediately mesmerized by the trailers, standing open-mouthed and staring for a very long time. You won’t be surprised to hear that we’re all really looking forward to the latest Fallout 4 DLC, Nuka World. We saw both the adorable animated trailer and the gameplay trailer, the highlight of the latter being feral ghouls getting run over with a roller coaster. We really want to do that.

  • When we walked up to Republic of Gamers’ booth and there were only three or four people waiting to play Minecraft on the Oculus, we were like, “Did this come out last year?” But no! It was just the magic of Friday. (And perhaps the distraction of the ridiculously huge ARK T-Rex across the way.) Minecraft VR is pretty much brand new—less so for Gear VR—and it is hell of fun. Our nine-year-old nerdling henchmen very excitedly said, one to the other, exactly what you might expect: “It’s like you’re in Minecraft, dude!” We talked to the nice RoG guy about the future of more and more games being VR ready, and the coding hurdles required in basically creating simultaneous tandem left-eye and right-eye renderings. He was partial to playing Project CARS on Oculus (games where your avatar is stationary, e.g. in a driver’s seat, are of course ideal for VR), and he said that Project CARS 2 will likely be built even more for that experience.

    Oculus Steve! #minecraftvr #paxwest2016 #meatspace #republicofgamers

    A video posted by Nerdhole Podcast (@nerdholistic) on

  • We have little experience with Dishonored, but the trailer for the sequel looks fantastic. In a very general way you could say that it’s steampunk-meets-Assassin’s Creed, but that’s not really doing it justice. Both the cinematic and the gameplay trailers show a neat mechanic that involves the player character turning into a smoky, ethereal form to sneak up on enemies and squeeze through tight spots. There’s architecture that literally folds up and transforms as you pass through it and an eerie conspiracy driving the plot. We’ll post more if we’re able to try out the demo.

  • Rob was intrigued and a little nostalgic about the trailer for the rebooted Prey, coming next year from Bethesda. It’s one of the first games he picked up for his Xbox 360, and it had some fascinating physical mechanics—like portals, a year before Valve’s Portal made us fall in love with magical door-like contraptions. It also gave a taste of social justice issues, as it starred Native American characters and used some kind of problematic Native American spirituality in what was basically a bug hunt. It turns out that the developers did a fairly decent job of reaching out to Native communities, and the protagonist is nothing like any stereotype we’ve ever seen. The new game is a “reimagining,” which could mean practically anything, but Rob will keep his eyes on it.
  • We were surprised to see that Blizzard had an entire booth dedicated to their brand-new World of Warcraft expansion, Legion. Blizzard makes relatively few appearances at PAX West, and generally it’s been well before an expansion drops. On the other hand, they’ve been working hard to make WoW even more accessible to new and returning players, and this is most likely part of that push. Mary will certainly have an entire post dedicated to Legion at some point since there’s plenty to say about it, but here’s the tl;dr: it has launched much more smoothly and with more fanfare than the last few expansions, so if you’re thinking about trying the WoW, now is a good time to do it.
  • We took a quick look at Yukon Salon, which was being touted in the board game zone by our podcast pal Andrew of A Podcast For All Intents and Purposes. It’s a fun-looking card game that involves (among other things) giving afros to miners and bears. More like BEARSTYLES, right? Anyway, there’ll be a Kickstarter coming your way in the very near future, and we’ll let you know when that goes live.
  • Our nine-year-old nerdling henchmen took us on a tour of Kaladesh, i.e., into the depths of a completely Magic’kd-up Paramount Theater to celebrate the debut of the new expansion. These were the highlights:
    IMG_9559For Seattle gamers who have probably seen everything from the Pixies to Soundgarden to Yo Gabba Gabba Live! here (we’re not judging), it’s exciting to see the Paramount all dolled up for one of our favorite games.
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    These guys were playing in the “Inventors’ League,” a free casual competition in which you grab a small deck (you pick your favorite color, plus a random one), put on a lanyard to identify your inventiveness to other Inventors, and then play five matches for a $2 discount on tourney play. There are many OP events (including 2HG, Mini-Master, and Deck-builder’s Toolkit Challenge) all weekend.
    IMG_9578
    Or you can simply bask in the Magic World Championship happening on center stage, with the top 24 players in the world playing quietly in the background and duking it out for $70K. The stage is also home to many great Magic panels and an M:tG improv show on Saturday night that we kind of can’t not go to. (Is “Yes, and…” an instant? I need the name of a planeswalker and an enchantment! We’re here all weekend, folks.)
    IMG_9582
    You can also just stand in the lobby and fog up the glass looking at REAL LIVE KALADESH BOOSTERS!
    IMG_9625
    Last but not least, follow Magic on Twitter to learn about how they’re giving away these over-sized cards from the new set several times a day. This one went to the first person to bring a “vehicle” (in this case, a Magic Carpet card) to the corner of 9th and Pine at the appointed time. BTW, even if you don’t have a PAX pass, the whole alley beside the Paramount will be bustling with Kaladesh madness that you can partake in starting at 10am every morning, including Kaladesh cosplayers, glass-blowing, and a build-your-own-ornithopter(!) area.

Check out previous years’ PAX coverage at the Stranger right here. We’re also posting tons of stuff on Instagram!

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Episode 51 – Puzzle Quest

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So many puzzles, so many quests...
So many puzzles, so many quests…

It’s a quest…for puzzles. Rob shares his passion for certain Puzzle Quest games and his disdain for others while Mary explores what doesn’t quite work about Adventure Time‘s foray into the genre.

LINKS

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This Giant Has Two Heads

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Mary and I played our first Magic tournament over the weekend–a Magic Origins prerelease hosted by Green Lake Games and using the beloved Two-Headed Giant format. Team play is terrific for less confident or socially anxious players, which nails the Nerdhole house style*. We had a great time–too great to remember to take pics, sadly.

It was, as Mary feared, pretty lopsided on the sausage end of the spectrum, but all our opponents were perfectly reasonable, charming, and friendly. Take that, stereotypes! Mary’s deck went all-in on elves with a bunch of neato-scary black and green, while I slapped together a blue and white deck that I hoped could last long enough to throw down some flying bruisers in the endgame. We…didn’t do so well. We did win one of our four games, but that wasn’t enough to score a prize. It was enough to bolster our confidence, though, and I reckon we’ll likely be playing more of these in the future. Go Team Nerdhole!

Big thanks to Friends of the Hole Brian, who organized our outing and provided much-needed moral support, and Mike, who offered cunning strategic advice. They rocked two victories–but were gracious enough not to remind us that they had basically played the same decks as us while they opened their prize boosters.

* Paul may actually be a smooth criminal on the tourney floor, for all I know. Time will tell.