Tag Archives: Minecraft

0

PAX West 2016 Day One: We have to call it “PAX West” now.

by

We’re back at PAX, which has finally succumbed to the reality of large, successful organizations and renamed itself “PAX West.” We’re super-psyched for the success of our favorite nerd show, but it was nice to experience Northwest privilege while it lasted. PAX Prime is dead, long live PAX West!

Other than that, the vibe and essence of the con haven’t changed, as far as we can tell. Everyone is still super-friendly, the scene feels super-inclusive, and the focus on fans and players is clear as day. They’ve put together something special for sure, and we’re grateful for all they do.

  • We swept through the Indie Megabooth, scouting it out for more focused time during the rest of the show. One very noticeable difference was the massive number of VR games available. This was also true of the main show floor, but it was fascinating to see that tech get adopted so quickly by small, scrappy devs. Rob tends to experience IRL nausea when he’s set up with VR, but Paul and Mary welcome the new hotness.
  • We may have more to say about this later, but we wanted to give a quick shout out to Open Sorcery, which is on display at the Indie Megabooth. It’s a text adventure that incorporates modern elements to damp down frustration (it’s based on Twine, which is a big help) (can we just take a moment to reflect on how great Twine is? Like really?). You are a magical being that is also a firewall protecting community sites from intrusion, which should send some of you straight into the Smile Zone. Maybe its premise is a little hard to explain, but it’s well worth a look—check it out free online. It’s also on iOS and Android if that works better for you.
  • Mary wandered into the Bethesda booth and was immediately mesmerized by the trailers, standing open-mouthed and staring for a very long time. You won’t be surprised to hear that we’re all really looking forward to the latest Fallout 4 DLC, Nuka World. We saw both the adorable animated trailer and the gameplay trailer, the highlight of the latter being feral ghouls getting run over with a roller coaster. We really want to do that.

  • When we walked up to Republic of Gamers’ booth and there were only three or four people waiting to play Minecraft on the Oculus, we were like, “Did this come out last year?” But no! It was just the magic of Friday. (And perhaps the distraction of the ridiculously huge ARK T-Rex across the way.) Minecraft VR is pretty much brand new—less so for Gear VR—and it is hell of fun. Our nine-year-old nerdling henchmen very excitedly said, one to the other, exactly what you might expect: “It’s like you’re in Minecraft, dude!” We talked to the nice RoG guy about the future of more and more games being VR ready, and the coding hurdles required in basically creating simultaneous tandem left-eye and right-eye renderings. He was partial to playing Project CARS on Oculus (games where your avatar is stationary, e.g. in a driver’s seat, are of course ideal for VR), and he said that Project CARS 2 will likely be built even more for that experience.

    Oculus Steve! #minecraftvr #paxwest2016 #meatspace #republicofgamers

    A video posted by Nerdhole Podcast (@nerdholistic) on

  • We have little experience with Dishonored, but the trailer for the sequel looks fantastic. In a very general way you could say that it’s steampunk-meets-Assassin’s Creed, but that’s not really doing it justice. Both the cinematic and the gameplay trailers show a neat mechanic that involves the player character turning into a smoky, ethereal form to sneak up on enemies and squeeze through tight spots. There’s architecture that literally folds up and transforms as you pass through it and an eerie conspiracy driving the plot. We’ll post more if we’re able to try out the demo.

  • Rob was intrigued and a little nostalgic about the trailer for the rebooted Prey, coming next year from Bethesda. It’s one of the first games he picked up for his Xbox 360, and it had some fascinating physical mechanics—like portals, a year before Valve’s Portal made us fall in love with magical door-like contraptions. It also gave a taste of social justice issues, as it starred Native American characters and used some kind of problematic Native American spirituality in what was basically a bug hunt. It turns out that the developers did a fairly decent job of reaching out to Native communities, and the protagonist is nothing like any stereotype we’ve ever seen. The new game is a “reimagining,” which could mean practically anything, but Rob will keep his eyes on it.
  • We were surprised to see that Blizzard had an entire booth dedicated to their brand-new World of Warcraft expansion, Legion. Blizzard makes relatively few appearances at PAX West, and generally it’s been well before an expansion drops. On the other hand, they’ve been working hard to make WoW even more accessible to new and returning players, and this is most likely part of that push. Mary will certainly have an entire post dedicated to Legion at some point since there’s plenty to say about it, but here’s the tl;dr: it has launched much more smoothly and with more fanfare than the last few expansions, so if you’re thinking about trying the WoW, now is a good time to do it.
  • We took a quick look at Yukon Salon, which was being touted in the board game zone by our podcast pal Andrew of A Podcast For All Intents and Purposes. It’s a fun-looking card game that involves (among other things) giving afros to miners and bears. More like BEARSTYLES, right? Anyway, there’ll be a Kickstarter coming your way in the very near future, and we’ll let you know when that goes live.
  • Our nine-year-old nerdling henchmen took us on a tour of Kaladesh, i.e., into the depths of a completely Magic’kd-up Paramount Theater to celebrate the debut of the new expansion. These were the highlights:
    IMG_9559For Seattle gamers who have probably seen everything from the Pixies to Soundgarden to Yo Gabba Gabba Live! here (we’re not judging), it’s exciting to see the Paramount all dolled up for one of our favorite games.
    IMG_9570
    These guys were playing in the “Inventors’ League,” a free casual competition in which you grab a small deck (you pick your favorite color, plus a random one), put on a lanyard to identify your inventiveness to other Inventors, and then play five matches for a $2 discount on tourney play. There are many OP events (including 2HG, Mini-Master, and Deck-builder’s Toolkit Challenge) all weekend.
    IMG_9578
    Or you can simply bask in the Magic World Championship happening on center stage, with the top 24 players in the world playing quietly in the background and duking it out for $70K. The stage is also home to many great Magic panels and an M:tG improv show on Saturday night that we kind of can’t not go to. (Is “Yes, and…” an instant? I need the name of a planeswalker and an enchantment! We’re here all weekend, folks.)
    IMG_9582
    You can also just stand in the lobby and fog up the glass looking at REAL LIVE KALADESH BOOSTERS!
    IMG_9625
    Last but not least, follow Magic on Twitter to learn about how they’re giving away these over-sized cards from the new set several times a day. This one went to the first person to bring a “vehicle” (in this case, a Magic Carpet card) to the corner of 9th and Pine at the appointed time. BTW, even if you don’t have a PAX pass, the whole alley beside the Paramount will be bustling with Kaladesh madness that you can partake in starting at 10am every morning, including Kaladesh cosplayers, glass-blowing, and a build-your-own-ornithopter(!) area.

Check out previous years’ PAX coverage at the Stranger right here. We’re also posting tons of stuff on Instagram!

0

PAX Prime 2015, Day Three

by

We’ve made it through Day 3! Here’s some of what caught our eyes today:

  • Lego Dimensions
    The LEGO Toypad, left, and the lengthy list of Doctors, right.
    The LEGO Toypad, left, and the lengthy list of Doctors, right.

    We got to spend some quality time with SkyLEGOs LEGO Infinity LEGO’s entry into the buy-a-bunch-of-things-to-put-on-a-thing console genre. The gameplay should be instantly recognizable to any LEGO console fan, and the execution is world-class. E.g., if you’re playing as the Doctor, you can pick literally any Doctor (see above) and any Tardis–and the First Doctor’s Tardis is even in black and white. Smart, like much LEGO console humor. But all that’s beside the point: If you’re a fan of LEGO’s console games and one or more of the IPs involved, it’s going to be impossible to resist the mashups made possible by Lego Dimensions–like who wouldn’t want to watch Batman save Gandalf from falling at the Bridge of Khazad-dûm so that they can go fight Daleks together? And that’s without even getting into Portal, The Simpsons, Jurassic World, et al. This game genre seemingly can’t last forever, but it will for at least one more title.

  • Minecraft: Story Mode

    We were lucky enough to get in quickly on the Minecraft: Story Mode demo this morning, which has turned out to be the longest line at PAX,with a 2+ hour wait–and that’s if you’re lucky enough to catch the line at all when it isn’t capped! You’ll have to measure your own personal Minecraft mania to judge whether it’s worth it (we had a couple of kids with us, so our visit was mandatory), but the demo is pretty great, and definitely as polished as Telltale’s previous PAX outings with The Wolf Among Us and Tales from the Borderlands.
    The demo stitches together a couple scenes from the final game, involving finding a pig named Reuben and navigating a crisis at “Endercon,” and the gameplay is a nice mix of classic Telltale dialog choices (what kind of person are you? where are your loyalties?) and some light action and circumscribed exploration in a convincingly Minecraft environment. (And, but of course, there’s even some crafting.) As a bonus, if you played the demo as a male character and were like, “Hey, am I Patton Oswalt?” you were right!
  • Lovers in a Dangerous Spacetime

    This peppy little indie game made the PAX 10 two years ago (and it’s the second beneficiary of The Behemoth’s Gold Egg Project), but somehow it’s escaped us every year. This PAX, we finally logged some time piloting our lovers (two little space bunnies, in this case) and wow, is it fun. A two-person couch co-op game at heart (although you can play solo with an AI), Lovers in a Dangerous Spacetime has you and a pal sharing the controls of a slowly floating spacecraft bristling with weapons and gadgetry. You’re being attacked from all sides as you navigate large, obstacle-strewn levels, but the trick is that your bunnies are running around your small craft between all the individual control panels. So, for example, one player might be steering the ship while the other is firing one of the turrets, and you have to constantly swap around as the threats outside keep changing. The game also keeps switching things up, with six ship layouts and four campaigns–each with four randomly generated levels and a boss battle. The best news of all: it is a glorious spacetime for Xbox One owners, with the game arriving there (and on Steam, for Mac and PC) on September 9.
  • Mushroom 11

    Trying to describe the gameplay of Mushroom 11 is difficult: you’re pushing a mass of self-replicating slime through a maze of different obstacles by erasing carefully selected parts of it to force further replication… you can see why this might be hard. But the conceit is so novel and the play is so uncannily satisfying that it’s a game like no other–definitely a must-play if you’re touring the Indie Megabooth. The original concept came from a wife-and-husband team (Julia Keren-Detar and Itay Keren) at Global Game Jam 2012, and this was their take on the jam’s Ouroboros theme. The initial idea came quickly (coded in just 10 hours), but the pair teamed up with another couple (artist Simon Kono and producer Kara Kono) and spent a year and half getting the feel, physics, and camera angle just right. The effort shows. Get it on Steam now, or watch for it next year on iOS and Android when everyone will be talking about it. It’s going to be an amazing fit for touch controls.
  • enfu
    Detail from the cover of enfu's book, Cute Grit.
    Detail from the cover of enfu’s book, Cute Grit.

    We’re always stoked to see Seattle artist enfu at events, and this year he’s signing copies of his book, Cute Grit, and other swag at the Penny Arcade merch booth. He’ll be back again tomorrow, Monday, from noon–2 pm. Ask him about his new pin project!