Tag Archives: D&D

0

PAX West, Day Two: Heroes and Villains and Bunnies, Oh My!

by

We’re wisely pacing ourselves this year and focusing on a few things instead of trying to do ALL THE THINGS. We hope to continue this trend through the evening and be in good shape again tomorrow (#HangoversofPAXPast.) At any rate here’s what caught our attention today.

  • We sat in on an Acquisitions Incorporated Intern Program orientation session, and were mighty impressed with the efficiency and deadly humor on display. Two AcqInc Career Counselors laid down the law, instructing new D&D players on the basics of gameplay with delightful snark and an amazing video straight from the Ninth Circle of Human Resources. With slogans like “Do Don’t Die” and “Sometimes teamwork means not being on the same team” (that last one ad-libbed by a deft Career Counselor), the interns were well prepped to head out and collect treasure.
  • Mary attended the World of Warcraft: Legion panel, which she’ll write about at greater length later. The mood was jovial, and both the fans and devs had a great time discussing the new content. The biggest news was the announcement of the Legion Companion App, available for iOS and Android. Launching this coming Tuesday, September 6, the app will allow players to complete certain tasks and quests from their phone when they can’t be in Azeroth. This has been a much-requested feature and the room erupted in whoops and applause followed by a lone shout of “THANK YOU!!!!” Check out the trailer below:
  • We passed a group of women in costume, each one a mash-up of a Playboy bunny and a superhero. Mary had some complicated feelings about the costumes: “I had heard that’s a thing and thought it couldn’t possibly be a thing. It’s not that I’m against sexy cosplay at all (my love of nerd burlesque is well-documented) and I absolutely believe everyone should wear whatever makes them happy. But I find it problematic to use such a blatant symbol of the male gaze since it seems to play right into the idea that girls aren’t fans, they’re just dressing up for male attention. It would be great if they were commenting on that terrible trope, but that didn’t seem to be the case.” Feel free to mansplain to Mary in the comments why she’s wrong. (Rob and Paul are pretty sure she’s right.)
  • We demoed a prototype of the Penny Arcade–Lone Shark Games collaboration Thornwatch today—with Paul running the demo!—and had a great time. The last time that we playtested this game was literally in a garage three years ago, and while it was already fun then, it’s really matured into a solid little gem. It’s part board game, part card game, part graphic novel. Play is quick and the learning curve is gentle as you master the deck of one of five members of the Thornwatch, but even crunchier gamers will appreciate the elegant ideas in play here—especially a “momentum” system that melds damage and initiative into a satisfying and constantly shifting back-and-forth. (Fellow fans of PA will of course swoon over the source material.) We exhort you to try the game either at Lone Shark’s sixth-floor booth or (even better) in the Thornwatch freeplay area on the third floor of Olive 8. The Kickstarter has already more than doubled its goal.IMG_9675
  • We made some Xbox One custom controllers the hard way back in the day with non-OEM parts, YouTube videos, and some sharp little arcane plastic tools. This is oh so much cooler.  And yee, look at the Swatch one! Plus, with your gamertag. So ordering.IMG_9653IMG_9657
  • Indie games can take a long and winding road to release, and it’s heartening to see Night in the Woods so close to coming out (“this fall!”) on the PS4 (and PC/Mac/Linux) after its successful Kickstarter way back in 2013. Described at one point as “like Gone Home, in third-person, with talking animals,” Night in the Woods has a kids-book style but with a smart, intricate melancholy to it. You play as a wayward college dropout Mae (yes, a cat), back in her hometown and slowly discovering that something weird is up. Most of the exploration comes through dialogue, and the town is full of well-realized characters (apparently over 60 of them), and your choices affect the path that you take through an 8 to 10 hour story. What a nice weird break amidst the giant Sony presence.
  • We took a look at a few of the PAX 10, and were as impressed as usual. Blockships was a sweet little shmup that is strongly reminiscent of Galaxy Trucker. You start as the core of a starship and then race to collect new components to add to your ship while other folks are doing the same and trying to kill you. They keep it simple with just gun, engine, and power components, but there’s an interesting richness to it because each hit knocks off components that anyone can grab. It’s 10% off on Steam now through 9/9.
  • Splitter Critters, also in the PAX 10, looked a little intimidating until we learned that we were watching a very advanced level. It’s a lovely puzzle game with a unique mechanic—players swipe to split the level and then can shift the pieces to create new configurations. It’s easier to show than describe, so check out the trailer below. We’re psyched that this has been Greenlit on Steam.

(This post has been edited.)

0

Episode 40 – Interview with Jonathan Tweet

by

Grandmother Fish
Grandmother Fish

We spoke with author and game designer Jonathan Tweet about his new book Grandmother Fish, which tells the story of evolution for pre-K kids. We also delved into his storied history as a game designer and got some terrific inside stories from his super-smart daughter Tessa.

LINKS