Rob woke up with a migraine and Mary couldn’t make it ’til the end of the show (stupid day job), but we still managed to take in lots of great PAX action, starting with the amazing Eldrazi sculpture outside the Magic show in the Annex (see above). Here’s our report:
- Trivia Night
We kicked off this year’s PAX in a big way by cohosting Nerd Trivia Night at Raygun Lounge. The house was packed, and while we suffered some unfortunate tech issues, our cohost Andrew of A Podcast [,] For All Intents and Purposes handled everything with grace and charm. Mary’s “Shitty Vampire Things” category was a big hit, and the winners were super-stoked thanks to our extremely generous prize donors:
- Pelgrane Press gave a 13th Age core rulebook, Eyes of the Stone Thief mega-adventure, and a super-sweet icon die spinner ring. Check them out in Room 206—they’ve got tons of cool stuff going on.
- Wargaming.Net gave two delightful (and practical) prize bags containing World of Tanks gaming mice, minifigs, and more. It is almost literally impossible to miss their huge presence in the main expo hall, so make sure to check them out when you see them.
This stopped us cold in the Indie Megabooth tabletop zone. A small, handwritten sign read “Scrabble + Dominion = Paperback.” WHAA? We watched a bit of a demo and are going to try to play it sometime over the weekend. Like Dominion, you start with a small deck of cards, each of which has a letter (sometimes two) and many of which have special rules attached. On your turn, you use your cards to form a word and score points to buy new cards for your deck. Victory points come in the form of novels you help write, which are added to your deck just like in Dominion. There are some nifty complications that look like they could give this game some real legs.
We have a friend who runs a landscaping business, and his advice for picking a landscaper is to choose the one with the best-looking business cards. His reasoning was that appealing design was a relatively reliable indicator for just generally Caring About Things, and–fair or not–it’s not a bad way to apportion your attention on the showfloor at PAX. That’s a long way of saying that Antihero grabbed us first with its cartoony good looks (see below!), and then likewise proved to have equally satisfying gameplay–fun, fast, quirky, and scratching many of the same itches as games that inspired it, like the beloved Civ series and seminal mobile game Hero Academy. You play a Victorian-era skuldugger, managing a thieves’ guild that’s trying to 4X its way through a mist-shrouded city. Play is turn-based (with a 1P campaign and asynchronous multiplayer), and involves juggling several-but-not-too-many resources, upgrade trees, and menacingly cute units like thugs and urchins. Like! And good news: it’s been Greenlit.
- I Heart PAX
Rob here. I just need to break in on the journamalism to express my deep, sincere affection for PAX culture. My generation was ruined by degenerate irony, so it can be hard for me to feel all the feels I should be feeling, but I love seeing all the young nerds unburdened by my cultural baggage. They are who they are and they love who they are, and I love them for it. That goes double for all the folks who have been (and, sadly, continue to be) underrepresented and/or exploited by nerd culture over the years.
- Cards Against Humanity
We don’t have too much to say about this party game that hasn’t already been said—but their marketing this year is brill. They’re selling oversized popsicles with small packs of cards inside. They look yummy (we found the truck just as they were closing shop) and are great at provoking curiosity in onlookers. Great job, marketing team!
If you like isometric games where mechs, tanks, and other belligerent vehicles destroy everything in sight using multiple weapons and smashy-smashy physical attacks, then check out Brigador. The WASD/mouse controls can take some acclimatization (especially with a mech), but it’s got a nice Crush, Crumble, Chomp vibe with its destructible environment and pell-mell attackers.