My vault.
My vault.

Nerdhole’s email thread regarding Fallout: Shelter:

Mary:
Ugh I can’t help it, I’m totally doing in-app purchases. Fallout: Shelter has taken over my iOS life. I don’t play SimCity, I don’t play Frozen, I ONLY PLAY FALLOUT: SHELTER.

I’m constantly worried about my vault dwellers! And if I send one out into the wasteland to forage I have to keep checking my phone to make sure he or she is ok. I’m about to spend my third $4 on supplies. I’m writing this in an effort to put it off, but who am I kidding? Eventually I will spend it!!

Paul, have you been playing?

Paul:
I got about five minutes into Fallout: Shelter and backed away in fear of just what you’re describing! But I think I may try again. The min-maxing pressure of where to place things and what things to place and being locked into your choices stresses me out—but I’m sure there’s an IAP to help with that!

Mary:
Yeah my first vault I just started placing things, so then I made a second vault to try to be more organized, but actually my first vault is thriving better. I just had a crisis where I couldn’t figure out why my dwellers were all sad and then I realized they all had radiation poisoning, and now they’re getting happy again.

I do wish you could shift stuff around like in SimCity. Even though you start with a core area and just start plunking stuff down, you can always move and reorganize.

Also you can NAME your dwellers, which is awesome. I haven’t started doing that yet, but it’s cool you can customize.

Rob:
Wow. Just throw this thread up as a post, title it “WARNING,” then walk away.

Mary:
Done and done.

More screenshots from my vault:

The kids born in the vault wander from room to room until they reach adulthood. This kid, Will, wandered in on a couple doin' it. Creepy. (The little green smiley faces from behind the cabinet indicate that baby-making is happening. If you put a male and female vault dweller into the barracks they WILL have babies.)
The kids born in the vault wander from room to room until they reach adulthood. This kid, Will, wandered in on a couple doin’ it. Creepy. (The little green smiley faces from behind the cabinet indicate that baby-making is happening. If you put a male and female vault dweller into the barracks they WILL have babies.)

The Radio Station can lure wastelanders to the vault where they can live in comfort and harmony. Mostly.
The Radio Station can lure wastelanders to the vault where they can live in comfort and harmony. Mostly.
Tim and Pam, gettin' it on for the second time. (Will is their kid.) Sexy-time takes a dweller's happiness level right to 100%, and pregnant lady dwellers will stay at 100% their entire pregnancy. Which is obviously 100% accurate.
Tim and Pam, gettin’ it on for the second time. (Will is their kid.) Sexy-time takes a dweller’s happiness level right to 100%, and pregnant lady dwellers will stay at 100% their entire pregnancy. Which is obviously 100% accurate.
In this picture you can see Will, the kid from earlier, all grown up. He enjoys working with his dad, Timothy, in the power plant. Will is equipped with a rifle, not the BB gun he wished for when he was little.
In this picture you can see Will, the kid from earlier, all grown up. He enjoys working with his dad, Timothy, in the power plant. Will is equipped with a rifle, not the BB gun he wished for when he was little.
OH NO! Disaster! Pam's been working in water treatment and something's gone wrong. Pregnant dwellers and children will run from disasters, and you need to bring other dwellers in to deal with the trouble.
OH NO! Disaster! Pam’s been working in water treatment and something’s gone wrong. Pregnant dwellers and children will run from disasters, and you need to bring other dwellers in to deal with the trouble.
The fire spread a bit, but the dwellers got it quickly under control.
The fire spread a bit, but the dwellers got it quickly under control.
Cynthia's intelligence is high (you can see the bar over the "I" in SPECIAL is taller than the rest). I also equipped her with a lab coat that gives her another +5 to intelligence (the blue part of that bar is the boost). She is happy working in the science lab.
Cynthia’s intelligence is high (you can see the bar over the “I” in SPECIAL is taller than the rest). I also equipped her with a lab coat that gives her another +5 to intelligence (the blue part of that bar is the boost). She is happy working in the science lab.
Timothy heads into the wasteland to forage for supplies and caps. He's now reasonably well-equipped so I haven't had to stay glued to my phone the entire time he's out.
Timothy heads into the wasteland to forage for supplies and caps. He’s now reasonably well-equipped so I haven’t had to stay glued to my phone the entire time he’s out.
Tim's journal lets me know everything that's happening to him. The green bar at the bottom will fill up with supplies as he picks them up. On his last expedition, which was four hours long, he picked up five guns and about 600 caps. It takes dwellers half as long to get back as the length of their expedition, so a ten minute mission will take five minutes to return from.
Tim’s journal lets me know everything that’s happening to him. The green bar at the bottom will fill up with supplies as he picks them up. On his last expedition, which was four hours long, he picked up five guns and about 600 caps. It takes dwellers half as long to get back as the length of their expedition, so a ten minute mission will take five minutes to return from.
The in-app purchases are lunchboxes filled with mystery items. You may get caps, food, power, water, weapons, armor, or dwellers. Whatever you're thinking now, you WILL be purchasing some lunchboxes. Good luck.
The in-app purchases are lunchboxes filled with mystery items. You may get caps, food, power, water, weapons, armor, or dwellers. Whatever you’re thinking now, you WILL be purchasing some lunchboxes. Good luck.