Top to bottom: Ironman; Splicer, Booker and Elizabeth from the Bioshock franchise; Katya and Barry the cyborgs from Archer; and an NCR from the Fallout franchise
Monthly Archives: August 2014
You guys, there’s furry wrestling. Honey Badger v Bear this bout.
But it is presented like something to be worshipped, so we gave it a moment of veneration and then moved on.
Timely and awesome.
Bioshock Infinite cosplay!
No lines for dice! Just picked up some sick ’80s-style percentile dice for our new Star Frontiers campaign, reffed by TinkerHouse Games. (Oh, yes, you can get PDFs of all the SF rules online now: http://www.starfrontiers.com) #dralasite
So Rob and I risked sounding stupid by asking if the sketchy, cel-shady art in this game was placeholder (we hoped not) or for reals. It is for reals in the best way: you’re trapped in a “legendary vaporware game” and you’re watching as the game’s developers (the gods, basically) edit the game while you’re playing it. The (of course) meta gameplay has you discovering the dev tools behind the game and using them to try to survive and, presumably, punch your way out Tron-style. E.g., if you’re attacked by a creature, you can edit it to make it your friend or even take its abilities.
You learn more of the narrative as you explore, solve puzzles, and overhear the developers–foul-mouthed virtual eyeballs who float in and out of scenes. Very funny, very smart, very meta. LOVE. The self-funded team is ex-Irrational/Bioshock folks (including the CD for Bioshock 2) and they’re making something great. Watch a rough cut of the game play: http://youtu.be/pnkVMoEkObY
FYI: it will be on Steam initially but not early access, since the burden of explaining an incomplete incomplete game is too much to bear.
Come check out all the awesome!
They say it’s playable at PAX, so look for us in line.